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Review: L.A. Noire flawed but essential

Like last year’s crime thriller “Heavy Rain,” its rich plot is well served by simple gameplay that prioritizes players’ ability to “read” faces, analyze clues and discern motives over an accurate and itchy trigger finger. By simplifying gameplay so that everyone can participate, Team Bondi has created a classic that gamers will be talking about for years.

By | May 27th, 2011|1 Comment

What to play this weekend (May 21-23)

The big release this week is "L.A. Noire," but if you're playing on PC, you can't overlook "The Witcher 2: Assassins of Kings."

By | May 20th, 2011|0 Comments

Preview: The Darkness II

"The Darkness" wasn't a megahit when it came out in the summer of 2007 but won a cult audience with its dark, mature story line. The comic-based series is getting a revival this fall, with an overhauled control scheme and a new studio responsible for development.

By | May 20th, 2011|0 Comments

Review: THQ’s uDraw should aim beyond kids

After spending a few hours playing some kid-oriented titles for THQ's uDraw GameTablet, I'm hoping we'll get more titles aimed at older gamers when the device makes the leap to Xbox 360 and PlayStation 3.

By | May 18th, 2011|0 Comments

What I played (May 9-15)

Last week, I played the holy heck out of "Brink," squeezed in a little "Divinity II" and unwound with some Xbox Live Arcade games and "Culdcept Saga." Oh, and I'm still horrible at "Call of Duty."

By | May 16th, 2011|0 Comments

What to play this weekend (May 13-15)

The PlayStation Network came up Saturday evening/early Sunday, depending on where you live. So have at it! If you're not catching up with old favorites, here's what else is looking good for this weekend.

By | May 14th, 2011|0 Comments

Preview: Downloadable ‘Amy’ aims to scare

Sometime after the PlayStation Network comes back up, we'll get a chance to try out Lexis Numerique's upcoming survival horror game "Amy," about a woman who has to stay near a little girl or take drugs to avoid turning into a zombie.

By | May 12th, 2011|0 Comments

Review: Divisive Brink worth a look

Depending on your gaming likes and dislikes, Splash Damage's teamwork-oriented first-person shooter "Brink" is either a breath of fresh air or a complicated, frustrating, glitchy mess. That's because it's both of those things. I fall into the "love it" camp but can't begrudge the haters.

By | May 11th, 2011|1 Comment

Early impressions of Brink

I'll be putting up a full review of "Brink" later in the week. But I've spent several days playing the game and think it has a lot going for it. Here's what I think so far and what I'll be looking for when I play the game against people who bought the retail version.

By | May 10th, 2011|4 Comments

What I played (May 2-8)

I've been playing a lot of "Brink" in the run-up to Tuesday's release. I also managed to sneak in some "Bulletstorm" and "Divinity II," among other things.

By | May 9th, 2011|0 Comments