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Inversion hands-on preview

Saber Interactive's upcoming shooter has itself a cool gameplay gimmick: gravity manipulation. Now it just needs a better game to go along with it.

By | September 12th, 2011|2 Comments

More compilations I’d like to see

The video game industry just isn't as good as the motion picture or music industries at preserving its classics. Here are a few franchises I'd like to see get the same deluxe reissue treatment that Sony recently gave its "God of War" and "Sly Cooper" games.

By | December 24th, 2010|3 Comments

Halo: Reach review: Yeah, it’s great

With "Halo: Reach," Bungie Studios has created its signature franchise's most finely tuned, feature-packed game to date.

By | September 12th, 2010|4 Comments

Solid first steps

Why the "Metal Gear Solid: Peace Walker" tutorial I played rubbed me the wrong way, plus a short list of games with compelling ways of teaching gamers how to play them. This post is an expanded version of the column that ran in Friday's paper.

By | April 16th, 2010|2 Comments

X10: ‘Halo: Reach’ impressions

Thoughts on what I saw of "Halo: Reach" at X10 on Thursday.

By | February 13th, 2010|4 Comments