As an expansion of the fiction of the "Dead Space" universe, filled with markers and ruthlessly fast, killing-machine zombies, "Dead Space 3" succeeds markedly. But it falters in a number of other areas.
Whether you're a titan of industry, a maverick social revolutionary or just a space Marine about to die, if you're a video game character in a modern action title, there's a good chance that at some point you sat down to dictate your innermost thoughts to a machine. Then you set the tape down somewhere, walked off and forgot about it.
"Dead Space 2" gives hero Isaac Clarke, mute for the first game, a voice and a personality. The result is one of the best-written, most likable protagonists you'll find in a first- or third-person shooter.
A crazy fall has given way to a mellow winter, so I'm going to resume doing these weekly pieces recapping new games and deals worth jumping on. Here's a look at what's going on for the weekend of Jan. 21-23.
I got a chance to play "Dead Space 2" and ask a few questions of one of its producers this week. Here's how the game's coming along ahead of its Jan. 25 launch.
Is "Red Dead Redemption's" use of GPS a sign of progress in the quest for user-friendly game design, or a bizarre anachronism?
Though it's a little on the short side, "Alan Wake's" innovative tale about a writer looking for his missing wife in a "Twin Peaks"-inspired logging town is a must-play title for fans of well-thought-out, risky video game stories.
A big shake-up is coming to the “Call of Duty” series – arguably gaming’s most popular franchise – after an apparent falling-out between publisher Activision and the two heads of Infinity Ward, developer of last year’s “Call of Duty: Modern Warfare 2” and 2007’s “Call of Duty 4: Modern Warfare.”
Scan the list of this fall's big titles and you'll see a bunch of sequels. With the exception of Valve's "Left 4 Dead," out next week, the only two wholly original blockbusters this fall are from Electronic Arts, once known for wringing every drop of blood from its franchises and [...]