As an expansion of the fiction of the "Dead Space" universe, filled with markers and ruthlessly fast, killing-machine zombies, "Dead Space 3" succeeds markedly. But it falters in a number of other areas.
The year's half over, and "Bulletstorm" unexpectedly stands tall as my game of the half-year.
Whether you're a titan of industry, a maverick social revolutionary or just a space Marine about to die, if you're a video game character in a modern action title, there's a good chance that at some point you sat down to dictate your innermost thoughts to a machine. Then you set the tape down somewhere, walked off and forgot about it.
My semi-occasional recap of what I'm playing, and some brief thoughts on each title.
"Dead Space 2's" multiplayer should appeal for a while to fans of team objective-based games like "Left 4 Dead" or the ever popular "Capture the Flag" mode. It might not have enough depth to thrive beyond a few months, though, and Electronic Arts may have erred by requiring buyers of used copies to pony up for an online pass to play.
"Dead Space 2" gives hero Isaac Clarke, mute for the first game, a voice and a personality. The result is one of the best-written, most likable protagonists you'll find in a first- or third-person shooter.
I've been working on "LittleBigPlanet 2" and "Dead Space 2," but I've managed to find some time for a few other titles, as well.
The January lull in new video game releases makes it a great time to catch up on last year's games, which is why I'll be writing about my 2010 Game of the Year next week. It also provides an opportunity to look ahead at the games that could compete for 2011's honors.