The Summer of Japanese Strangeness (TM) comes to an end, and I start working through my backlog.
The past few weeks of this slow summer have been spent playing "Catherine" and "Infamous 2," plus a handful of downloadable games and older releases.
Nexon's free-to-play MMO is in open beta and set to launch in a few days. Also worth a look from recent weeks, "Catherine," "Bastion" and "Insanely Twisted Shadow Planet," among others.
It's been a while since I've done one of these, but nonreview games I've managed to sneak in include "Outland" and "Dragon Quest IX." I've also been spending time with old favorites "Bulletstorm" and "Portal 2."
Last week, I played the holy heck out of "Brink," squeezed in a little "Divinity II" and unwound with some Xbox Live Arcade games and "Culdcept Saga." Oh, and I'm still horrible at "Call of Duty."
The PlayStation Network came up Saturday evening/early Sunday, depending on where you live. So have at it! If you're not catching up with old favorites, here's what else is looking good for this weekend.
Depending on your gaming likes and dislikes, Splash Damage's teamwork-oriented first-person shooter "Brink" is either a breath of fresh air or a complicated, frustrating, glitchy mess. That's because it's both of those things. I fall into the "love it" camp but can't begrudge the haters.
I'll be putting up a full review of "Brink" later in the week. But I've spent several days playing the game and think it has a lot going for it. Here's what I think so far and what I'll be looking for when I play the game against people who bought the retail version.
I've been playing a lot of "Brink" in the run-up to Tuesday's release. I also managed to sneak in some "Bulletstorm" and "Divinity II," among other things.
Splash Damage's team-based shooter "Brink" offers players endless customization and encourages teamwork through well-designed heads-up display and level design. Here are a few thoughts I have after playing the game for about an hour.