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What I played (July 11-17)

I've been playing a heck of a lot of "Bastion," this week's Summer of Arcade release on Xbox 360. Sadly, it's still under embargo and I can't talk about it yet. Also earning heavy time in my consoles are "Infamous 2" and "Magic: The Gathering."

By | July 18th, 2011|0 Comments

Preview: PixelJunk Lifelike

The next game in the "PixelJunk" series for PlayStation 3 isn't really a "game" at all. Rather, it's an interactive musical experience that lets you create custom electronic music tracks with the PlayStation Move.

By | July 15th, 2011|0 Comments

Review: Dungeon Siege III

Before you can appreciate Obsidian Entertainments hack-and-slash role-playing game for what it is, you need to come to grips with its faults.

By | July 13th, 2011|0 Comments

What I played (July 4-10)

I finished off "Dungeon Siege III," started "Infamous 2" and had a heck of a time playing "Trenched" with my Xbox Live buddies.

By | July 11th, 2011|0 Comments

Games of the half-year

The year's half over, and "Bulletstorm" unexpectedly stands tall as my game of the half-year.

By | July 6th, 2011|5 Comments

What I played (June 27-July 3)

Here’s a look at what games I’ve been playing, ranked roughly from most-played to least-played.

By | July 5th, 2011|0 Comments

What to play this weekend (July 1-4)

It's another slow week for new games, but "World of Warcraft" has gone free-to-play up to level 20, and there are sales everywhere.

By | July 3rd, 2011|3 Comments

Review: Shadows of the Damned

A roadtrip to a most unusual underworld, "Shadows of the Damned" drips with style, wit and a cracking soundtrack, yet it sadly plays a lot like a lot of games that have come before it.

By | July 1st, 2011|1 Comment

What I played (June 20-26)

"Magic: The Gathering" and "Shadows of the Damned" dominated my week.

By | June 28th, 2011|0 Comments

Supreme Court sides with game industry

On Monday, the U.S. Supreme Court overturned a California law that would have made it a crime to sell violent video games to minors. Here's why gamers are breathing a sigh of relief, and why similar laws might not be needed in the future.

By | June 27th, 2011|1 Comment