Developer WayForward does a tremendous job preserving the feel of the Nintendo Entertainment System original, while giving it a 21st century makeover.
Volition is clearly confident with the identity it’s crafted for the Saints Row series and that swagger shows.
With Grand Theft Auto V set to take gamers back to San Andreas, it seems almost obligatory to revisit that place and remember how GTA: San Andreas turned everyone’s expectations for an open-world sandbox game upside-down.
Racing games – and by extension racing game fans – tend to fall into distinct two camps. Some players enjoy getting under the hoods of virtual cars, tweaking and tuning their racer to suit their needs. Others will relish zooming along at ludicrous speeds and whipping a ride around a corner with reckless abandon. Codemasters tries to find that sweet spot in between with “Grid 2,” the sequel to 2008’s successful “Grid.”
Rather than improve upon what worked in “Dead Island,” the studio has apparently spent the past year and a half taking the meat of the first game, porting it over to a new, similar setting and grafting on a handful of new features, at least one of which feels half-broken.
For players well-versed in modern video games, "BioShock Infinite" is a creative tour de force. But its outstanding story is occasionally undermined by trappings common to first-person shooters.
As an expansion of the fiction of the "Dead Space" universe, filled with markers and ruthlessly fast, killing-machine zombies, "Dead Space 3" succeeds markedly. But it falters in a number of other areas.
Arkane's "Dishonored's" open-ended gameplay helps make it my favorite game from 2012.
A look at some under-the-radar games that might make great gifts for the video gamer on your holiday shopping list.
"Borderlands 2" improves on its predecessor in virtually every way, but developer Gearbox Software has a few things it can tidy up for the inevitable sequel.