If you like games and also like helping children, a new gaming startup that donates the bulk of its profits to charity has just released its first game, “Chime,” on the Xbox Live Arcade.
“Chime,” which retails for 400 Microsoft Points, or $5, is a music-themed puzzle game, in the same vein as Q Entertainment’s “Lumines” or “Rez.” If you’re not familiar with those, think of a more modern “Tetris,” with a pulsing electronic soundtrack.
Unlike “Tetris” and “Lumines,” though, puzzle pieces don’t fall from the top of the screen. Instead, you rotate them and fit them together however you like, as soothing ambient music plays.
Each time you revisit a level, the music changes slightly, remixing to sync up with gampeplay.
Featuring songs from Moby, Philip Glass and Orbital’s Paul Hartnoll, among others, “Chime” was put together by a handful of developers at Zoë Mode, who donated their time to make the title before turning it over to publisher OneBigGame.
Zoë Mode’s share of the game’s sale price, about 60 percent, goes to Save the Children, which aims to improve the lives of children in the United States and about 40 other countries, and the Starlight Children’s Foundation, which aims to bring happiness into the lives of kids in the United States with serious illnesses.