‘Uncharted 2: Among Thieves’ review
by GameWit

Sony’s been airing an ad for “Uncharted 2: Among Thieves” in which a guy confides that his girlfriend can’t stop watching him play the game because, “she thinks it’s a movie.” Bogus Sony exec Kevin Butler, who takes the title “VP, big action moments” for the spot, attributes it to the game’s “epic gunfights, impossible escape scenes and a plotline filled with betrayal.”
Even though the commercial shows precious little gameplay, you’re unlikely to see a more accurate pitch for a video game this year. “Uncharted 2” (rated T, $60 for PlayStation 3) is the best movie I’ve ever played. Boasting a blockbuster-worthy story, solid voice acting, spectacular explosions, crazy escapes and big-time shootouts, the game does a great job at making you feel like a cross between Indiana Jones, Rambo and “Tomb Raider’s” Lara Croft. But the same design decisions that yield some of the best dramatic pacing in video gaming also can make you feel like you’re an actor in someone else’s movie, not an empowered explorer out to uncover a lost city, best the bad guy and get the girl.
You play as Nathan Drake, a brainy, dreamy adventurer with a perpetual five o’clock shadow and half-tucked shirt. The game opens with a badly injured Drake hanging from a train car that’s dangling over a cliff. After escaping the train, just before it plunges over the precipice, Drake passes out in the snow and the story flashes back to Drake and two fellow treasure hunters’ deciding to seek out Marco Polo’s fleet of lost ships. The ultimate goal is the fabled, wish-granting Cintamani Stone.
Of course, it’d be a pretty boring game if you were the only one gunning for the stone, and it’s not long before one of your confidantes betrays you and goes to work for Zoran Lazarevic, a ruthless Serbian war criminal who believes the stone will give him the power to rule the world. Given that his heroes include Hitler, Stalin and Pol Pot, you have a small interest in getting the stone before he does.
Along the way, you’ll loot a museum in Istanbul, travel to Borneo in search of Polo’s ships, then head for a city in Nepal, the Himalayan wilderness and a Tibetan village, among other locales. Throughout your journey, your race against Lazarevic is palpable. Time and again, the Serbian’s private army corners you with helicopter gunships, tanks or entire platoons of soldiers. As a friend of mine pointed out, Drake hilariously transforms from a pacifist wary of harming museum guards to a guy who shoots down a helicopter in the middle of a crowded city with nary a thought of collateral damage.
But the game’s not all gunplay. As you traverse ruins and evade gunfire, you’ll be called upon to put Drake’s physical and mental fitness to good use, climbing buildings, leaping across chasms and solving fairly easy puzzles. If you get stuck, a contextual hint system will help you along.
All in all, the game’s top-notch visuals, terrific score, great voice acting and mythology-packed, race-the-tyrant plot make “Uncharted 2” the closest you’ll get to starring in an “Indiana Jones” movie. But the same design decisions that give the game its thrill-a-minute pacing can lead you to feel as if you’re walking down a set path. There’s usually only one route through the ruins, and one way to complete any objective. Explosions and other environmental hazards are always triggered when Drake reaches the same spots, and occur closely enough to create a sense of danger, but far enough away not to harm Drake. After a while, you learn not to flinch every time this happens. Dim-witted enemies behave consistently enough that it doesn’t take long to figure out which strategy the developers want you to take in any given battle.
None of this keeps “Uncharted 2” from becoming an essential title for any PS3 owner. Its 10- to 12-hour single-player game should be must-play material for any aspiring game designer seeking to learn a thing or two about narrative flow. And a robust slate of multiplayer options that includes an experience-based ranking system, deep, movie-making machinima toolset and the requisite deathmatch, team-based and humans-versus-the-AI modes will extend its shelf life.


Makes me want a PS3… I know that Naughty Dog is owned by Sony but you’d think it would be in everyone’s best interest to go cross-platform. 360 exclusives, on the other hand, those are just fine
by James
Yeah, I feel like the PS3’s really picking up momentum. Makes me glad I bought all three consoles so I could play stuff for the column/blog. If I were just a “regular” consumer again, though, I probably would’ve bought the PS3 a wee bit later in its life cycle than at the beginning of ‘09. It’s really hitting its stride now, but there aren’t so many great exclusives that someone who already has a 360 would have a hard time catching up. Of this year’s exclusives, Killzone 2 left me cold, but inFAMOUS and Uncharted 2 were a heck of a lot of fun. Demon’s Souls looks sweet, too. I’d have played the heck out of MLB 09: The Show if I didn’t have to keep moving onto the next thing.
There’s no shame in waiting for another price drop or two, James.
by GameWit
The PS3 did have a bad start with a high price, but ever since late 2008 it’s been kicking ass with the exclusives. MGS4 and LittleBigPlanet were both released. This year has seen the best exclusives for any console, you can’t doubt that. The PS3 now easily has the best exclusive games line-up so I don’t know what you mean by “there aren’t so many great exclusives that someone who already has a 360 would have a hard time catching up”.
by DrFreeman
Without actually counting them up, I’d say there are maybe eight to 12 must-play retail exclusives. Someone picking up a PS3 today could probably snap up MGS4, inFAMOUS, LittleBigPlanet, MLB 09: The Show and the Uncharteds and the Ratchet & Clank Futures and end up with most of the good exclusives. Obviously, that list will vary depending on your individual preferences. I’d consider throwing Resistance, Resistance 2 and Killzone 2 in there, but I thought Killzone 2 was a pretty game that lacked originality. My personal must-play list includes the Eye of Judgment, Valkyria Chronicles and Demon’s Souls, but those are niche titles that I don’t expect many gamers would buy.
by GameWit